类 PlayerItemDamageEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerItemDamageEvent
- 所有已实现的接口:
Cancellable
Called when an item used by the player takes durability damage as a result of
being used.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
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方法概要
修饰符和类型方法说明int
Gets the amount of durability damage this item will be taking.static @NotNull HandlerList
getItem()
Gets the item being damaged.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.void
setDamage
(int damage) 从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerItemDamageEvent
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方法详细资料
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getItem
Gets the item being damaged.- 返回:
- the item
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getDamage
public int getDamage()Gets the amount of durability damage this item will be taking.- 返回:
- durability change
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setDamage
public void setDamage(int damage) -
isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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