接口 Gate
- 所有超级接口:
BlockData
,Cloneable
,Directional
,Openable
,Powerable
'in_wall" 值表示栅栏门是否固定在墙上,
若为 true, 栅栏门的材质会被稍微降低一点以更好的融入周围 (墙, 比如圆石墙).
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方法概要
从接口继承的方法 org.bukkit.block.data.BlockData
clone, getAsString, getAsString, getLightEmission, getMaterial, getPistonMoveReaction, getPlacementMaterial, getSoundGroup, isFaceSturdy, isOccluding, isPreferredTool, isSupported, isSupported, matches, merge, mirror, requiresCorrectToolForDrops, rotate
从接口继承的方法 org.bukkit.block.data.Directional
getFaces, getFacing, setFacing
从接口继承的方法 org.bukkit.block.data.Powerable
isPowered, setPowered
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方法详细资料
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isInWall
boolean isInWall()获取 'in_wall' 属性的值.原文: Gets the value of the 'in_wall' property.
- 返回:
- 属性 'in_wall' 的值
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setInWall
void setInWall(boolean inWall) 设置 'in_wall' 属性的值.原文: Sets the value of the 'in_wall' property.
- 参数:
inWall
- 新的 'in_wall' 属性值
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