类 HorseJumpEvent

所有已实现的接口:
Cancellable

public class HorseJumpEvent extends EntityEvent implements Cancellable
当马跳起时调用此事件.
  • 构造器详细资料

  • 方法详细资料

    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      @Deprecated public void setCancelled(boolean cancel)
      已过时。
      马的跳跃行为被移动到了客户端
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getEntity

      @NotNull public @NotNull AbstractHorse getEntity()
      从类复制的说明: EntityEvent
      返回这个事件所涉及的实体.

      原文: Returns the Entity involved in this event

      覆盖:
      getEntity 在类中 EntityEvent
      返回:
      涉及这个事件的实体
    • getPower

      public float getPower()
      Gets the power of the jump.

      Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.

      Power does not affect how high the horse is capable of jumping, only how much of its jumping capability will be used in this jump. To set the horse's overall jump strength, see AbstractHorse.setJumpStrength(double).

      返回:
      jump strength
    • setPower

      @Deprecated public void setPower(float power)
      已过时。
      horse jumping was moved client side.
      Sets the power of the jump.

      Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.

      Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.

      参数:
      power - power of the jump
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()