类 PlayerUnleashEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityUnleashEvent
org.bukkit.event.player.PlayerUnleashEntityEvent
- 所有已实现的接口:
Cancellable
当一个实体被玩家解开拴绳时调用.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.entity.EntityUnleashEvent
EntityUnleashEvent.UnleashReason
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明PlayerUnleashEntityEvent
(@NotNull Entity entity, @NotNull Player player) 已过时。PlayerUnleashEntityEvent
(@NotNull Entity entity, @NotNull Player player, @NotNull EquipmentSlot hand) -
方法概要
修饰符和类型方法说明getHand()
Get the hand used by the player to unleash the entity.获得解开拴绳的玩家.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.entity.EntityUnleashEvent
getHandlerList, getHandlers, getReason
从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntity, getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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方法详细资料
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getPlayer
获得解开拴绳的玩家.原文:Returns the player who is unleashing the entity.
- 返回:
- 玩家
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getHand
Get the hand used by the player to unleash the entity.- 返回:
- the hand
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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