枚举 EntityRemoveEvent.Cause
- 所有已实现的接口:
- Serializable,- Comparable<EntityRemoveEvent.Cause>,- Constable
- 封闭类:
- EntityRemoveEvent
Represents various ways an entity gets removed.
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嵌套类概要从类继承的嵌套类/接口 java.lang.EnumEnum.EnumDesc<E extends Enum<E>>
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枚举常量概要枚举常量枚举常量说明When an entity dies.When an entity does despawn.When an entity gets removed because it drops as an item.When an entity gets removed because it enters a block.When an entity gets removed because it exploded.When an entity gets removed because it hit something.When an entity gets removed because it merges with another one.When an entity gets removed because it is too far below the world.When an entity gets removed because it got pickup.When an entity gets removed with a player because the player quits the game.When a plugin manually removes an entity.When an entity gets removed because it transforms into another one.When the chunk an entity is in gets unloaded.
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方法概要修饰符和类型方法说明static EntityRemoveEvent.Cause返回带有指定名称的该类型的枚举常量。static EntityRemoveEvent.Cause[]values()按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料- 
DEATHWhen an entity dies.
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DESPAWNWhen an entity does despawn. This includes mobs which are too far away, items or arrows which lay to long on the ground or area effect cloud.
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DROPWhen an entity gets removed because it drops as an item. For example, trident or falling sand.Note: Depending on other factors, such as gamerules, no item will actually drop, the cause, however, will still be drop. 
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ENTER_BLOCKWhen an entity gets removed because it enters a block. For example, bees or silverfish.
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EXPLODEWhen an entity gets removed because it exploded. For example, creepers, tnt or firework.
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HITWhen an entity gets removed because it hit something. This mainly applies to projectiles.
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MERGEWhen an entity gets removed because it merges with another one. For example, items or xp.
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OUT_OF_WORLDWhen an entity gets removed because it is too far below the world. This only applies to entities which get removed immediately, some entities get damage instead.
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PICKUPWhen an entity gets removed because it got pickup. For example, items, arrows, xp or parrots which get on a player shoulder.
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PLAYER_QUITWhen an entity gets removed with a player because the player quits the game. For example, a boat which gets removed with the player when he quits.
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PLUGINWhen a plugin manually removes an entity.
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TRANSFORMATIONWhen an entity gets removed because it transforms into another one.
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UNLOADWhen the chunk an entity is in gets unloaded.
 
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方法详细资料- 
values按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
 
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valueOf返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
- name- 要返回的枚举常量的名称。
- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
- IllegalArgumentException- 如果该枚举类型没有带有指定名称的常量
- NullPointerException- 如果参数为空值
 
 
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