枚举 EntityRemoveEvent.Cause
- 所有已实现的接口:
Serializable
,Comparable<EntityRemoveEvent.Cause>
,Constable
- 封闭类:
- EntityRemoveEvent
Represents various ways an entity gets removed.
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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枚举常量概要
枚举常量说明When an entity dies.When an entity does despawn.When an entity gets removed because it drops as an item.When an entity gets removed because it enters a block.When an entity gets removed because it exploded.When an entity gets removed because it hit something.When an entity gets removed because it merges with another one.When an entity gets removed because it is too far below the world.When an entity gets removed because it got pickup.When an entity gets removed with a player because the player quits the game.When a plugin manually removes an entity.When an entity gets removed because it transforms into another one.When the chunk an entity is in gets unloaded. -
方法概要
修饰符和类型方法说明static EntityRemoveEvent.Cause
返回带有指定名称的该类型的枚举常量。static EntityRemoveEvent.Cause[]
values()
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料
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DEATH
When an entity dies. -
DESPAWN
When an entity does despawn. This includes mobs which are too far away, items or arrows which lay to long on the ground or area effect cloud. -
DROP
When an entity gets removed because it drops as an item. For example, trident or falling sand.Note: Depending on other factors, such as gamerules, no item will actually drop, the cause, however, will still be drop.
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ENTER_BLOCK
When an entity gets removed because it enters a block. For example, bees or silverfish. -
EXPLODE
When an entity gets removed because it exploded. For example, creepers, tnt or firework. -
HIT
When an entity gets removed because it hit something. This mainly applies to projectiles. -
MERGE
When an entity gets removed because it merges with another one. For example, items or xp. -
OUT_OF_WORLD
When an entity gets removed because it is too far below the world. This only applies to entities which get removed immediately, some entities get damage instead. -
PICKUP
When an entity gets removed because it got pickup. For example, items, arrows, xp or parrots which get on a player shoulder. -
PLAYER_QUIT
When an entity gets removed with a player because the player quits the game. For example, a boat which gets removed with the player when he quits. -
PLUGIN
When a plugin manually removes an entity. -
TRANSFORMATION
When an entity gets removed because it transforms into another one. -
UNLOAD
When the chunk an entity is in gets unloaded.
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量NullPointerException
- 如果参数为空值
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