程序包 org.bukkit.loot
类 LootContext.Builder
java.lang.Object
org.bukkit.loot.LootContext.Builder
- 封闭类:
- LootContext
Utility class to make building
LootContext easier. The only
required argument is Location with a valid (non-null)
World.-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明build()Create a newLootContextinstance using the supplied parameters.killer(@Nullable HumanEntity killer) Set theHumanEntitythat killedLootContext.getLootedEntity().lootedEntity(@Nullable Entity lootedEntity) The entity that was killed.lootingModifier(int modifier) 已过时。no longer functionalluck(float luck) Set how much luck to have when generating loot.
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构造器详细资料
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Builder
Creates a new LootContext.Builder instance to facilitate easy creation ofLootContexts.- 参数:
location- the location the LootContext should use
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方法详细资料
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luck
Set how much luck to have when generating loot.- 参数:
luck- the luck level- 返回:
- the Builder
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lootingModifier
@NotNull @Deprecated(since="1.21") public @NotNull LootContext.Builder lootingModifier(int modifier) 已过时。no longer functionalSet theEnchantment.LOOTINGlevel equivalent to use when generating loot. Values less than or equal to 0 will force theLootTableto only return a singleItemStackper pool.- 参数:
modifier- the looting level modifier- 返回:
- the Builder
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lootedEntity
The entity that was killed.- 参数:
lootedEntity- the looted entity- 返回:
- the Builder
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killer
Set theHumanEntitythat killedLootContext.getLootedEntity(). This entity will be used to get the looting level iflootingModifier(int)is not set.- 参数:
killer- the killer entity- 返回:
- the Builder
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build
Create a newLootContextinstance using the supplied parameters.- 返回:
- a new
LootContextinstance
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