程序包 org.bukkit
类 StructureType
java.lang.Object
org.bukkit.StructureType
- 所有已实现的接口:
Keyed
已过时。
This class handles the creation and storage of all structure types for
Bukkit. Structure Types are the different kinds of structures that can be
generated during world/chunk generation. These include Villages, Mineshafts,
Mansions, etc.
The registration of new
The registration of new
StructureType
s is case-sensitive.-
字段概要
修饰符和类型字段说明static final StructureType
已过时。Bastion remnant.static final StructureType
已过时。Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static final StructureType
已过时。Desert pyramids (also known as desert temples) are found in deserts.static final StructureType
已过时。End Cities are tall castle-like structures that generate in the outer island of the End dimension.static final StructureType
已过时。Igloos are structures that generate in snowy biomes.static final StructureType
已过时。Jungle pyramids (also known as jungle temples) are found in jungles.static final StructureType
已过时。Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static final StructureType
已过时。Nether fortresses are very large complexes that mainly consist of netherbricks.static final StructureType
已过时。Nether fossils.static final StructureType
已过时。Ocean monuments are underwater structures.static final StructureType
已过时。Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static final StructureType
已过时。Pillager outposts may contain crossbows.static final StructureType
已过时。Ruined portal.static final StructureType
已过时。Shipwrecks are structures that generate on the floor of oceans or beaches.static final StructureType
已过时。Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.static final StructureType
已过时。Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static final StructureType
已过时。Villages are naturally generating structures that form above ground.static final StructureType
已过时。Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms. -
方法概要
修饰符和类型方法说明boolean
已过时。getKey()
已过时。返回用于此对象的命名空间标识符.已过时。Get theMapCursor.Type
that this structure can use on maps.getName()
已过时。Get the name of this structure.static @NotNull Map<String,
StructureType> 已过时。Get all registeredStructureType
s.int
hashCode()
已过时。toString()
已过时。
-
字段详细资料
-
MINESHAFT
已过时。Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.
They are the only place where cave spider spawners and minecarts with chests can be found naturally. -
VILLAGE
已过时。Villages are naturally generating structures that form above ground.
They are usually generated in desert, plains, taiga, and savanna biomes and are a site for villager spawns, with whom the player can trade. -
NETHER_FORTRESS
已过时。Nether fortresses are very large complexes that mainly consist of netherbricks.
They contain blaze spawners, nether wart farms, and loot chests. They are only generated in the nether dimension. -
STRONGHOLD
已过时。Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.
They can be found using anMaterial.ENDER_EYE
. -
JUNGLE_PYRAMID
已过时。Jungle pyramids (also known as jungle temples) are found in jungles.
They are usually composed of cobblestone and mossy cobblestone. They consist of three floors, with the bottom floor containing treasure chests. -
OCEAN_RUIN
已过时。Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).
They come in my different variations. The cold variants consist primarily of stone brick, and the warm variants consist of sandstone. -
DESERT_PYRAMID
已过时。Desert pyramids (also known as desert temples) are found in deserts.
They are usually composed of sandstone and stained terracotta. -
IGLOO
已过时。Igloos are structures that generate in snowy biomes.
They consist of the house, as well as a basement. -
SWAMP_HUT
已过时。Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches. -
OCEAN_MONUMENT
已过时。Ocean monuments are underwater structures.
They are usually composed on all three different prismarine types and sea lanterns. They are the only place guardians and elder guardians spawn naturally. -
END_CITY
已过时。End Cities are tall castle-like structures that generate in the outer island of the End dimension.
They consist primarily of end stone bricks, purpur blocks, and end rods. They are the only place where shulkers can be found. -
WOODLAND_MANSION
已过时。Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.
They are the only place where evokers, vindicators, and vexes spawn naturally (but only once) -
BURIED_TREASURE
已过时。Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it. -
SHIPWRECK
已过时。Shipwrecks are structures that generate on the floor of oceans or beaches.
They are made up of wood materials, and contain 1-3 loot chests. They can generate sideways, upside-down, or upright. -
PILLAGER_OUTPOST
已过时。Pillager outposts may contain crossbows. -
NETHER_FOSSIL
已过时。Nether fossils. -
RUINED_PORTAL
已过时。Ruined portal. -
BASTION_REMNANT
已过时。Bastion remnant.
-
-
方法详细资料
-
getName
已过时。Get the name of this structure. This is case-sensitive when used in commands.- 返回:
- the name of this structure
-
getMapIcon
已过时。Get theMapCursor.Type
that this structure can use on maps. If this is null, this structure will not appear on explorer maps.- 返回:
- the
MapCursor.Type
or null.
-
equals
已过时。 -
hashCode
public int hashCode()已过时。 -
toString
已过时。 -
getStructureTypes
已过时。Get all registeredStructureType
s.- 返回:
- an immutable copy of registered structure types.
-
getKey
已过时。从接口复制的说明:Keyed
返回用于此对象的命名空间标识符.原文:Return the namespaced identifier for this object.
-
Structure
orStructureType
instead.