类的使用
org.bukkit.StructureType
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org.bukkit中StructureType的使用
修饰符和类型字段说明static final StructureType
StructureType.BASTION_REMNANT
已过时。Bastion remnant.static final StructureType
StructureType.BURIED_TREASURE
已过时。Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static final StructureType
StructureType.DESERT_PYRAMID
已过时。Desert pyramids (also known as desert temples) are found in deserts.static final StructureType
StructureType.END_CITY
已过时。End Cities are tall castle-like structures that generate in the outer island of the End dimension.static final StructureType
StructureType.IGLOO
已过时。Igloos are structures that generate in snowy biomes.static final StructureType
StructureType.JUNGLE_PYRAMID
已过时。Jungle pyramids (also known as jungle temples) are found in jungles.static final StructureType
StructureType.MINESHAFT
已过时。Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static final StructureType
StructureType.NETHER_FORTRESS
已过时。Nether fortresses are very large complexes that mainly consist of netherbricks.static final StructureType
StructureType.NETHER_FOSSIL
已过时。Nether fossils.static final StructureType
StructureType.OCEAN_MONUMENT
已过时。Ocean monuments are underwater structures.static final StructureType
StructureType.OCEAN_RUIN
已过时。Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static final StructureType
StructureType.PILLAGER_OUTPOST
已过时。Pillager outposts may contain crossbows.static final StructureType
StructureType.RUINED_PORTAL
已过时。Ruined portal.static final StructureType
StructureType.SHIPWRECK
已过时。Shipwrecks are structures that generate on the floor of oceans or beaches.static final StructureType
StructureType.STRONGHOLD
已过时。Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.static final StructureType
StructureType.SWAMP_HUT
已过时。Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static final StructureType
StructureType.VILLAGE
已过时。Villages are naturally generating structures that form above ground.static final StructureType
StructureType.WOODLAND_MANSION
已过时。Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.修饰符和类型方法说明static @NotNull Map<String,
StructureType> StructureType.getStructureTypes()
已过时。Get all registeredStructureType
s.修饰符和类型方法说明Bukkit.createExplorerMap
(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Bukkit.createExplorerMap
(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap
(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap
(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType
.World.locateNearestStructure
(@NotNull Location origin, StructureType structureType, int radius, boolean findUnexplored) 已过时。
World.locateNearestStructure(Location, Structure, int, boolean)
orWorld.locateNearestStructure(Location, StructureType, int, boolean)
instead.