类的使用
org.bukkit.StructureType
使用StructureType的程序包
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org.bukkit中StructureType的使用
声明为StructureType的org.bukkit中的字段修饰符和类型字段说明static final StructureTypeStructureType.BASTION_REMNANT已过时。Bastion remnant.static final StructureTypeStructureType.BURIED_TREASURE已过时。Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static final StructureTypeStructureType.DESERT_PYRAMID已过时。Desert pyramids (also known as desert temples) are found in deserts.static final StructureTypeStructureType.END_CITY已过时。End Cities are tall castle-like structures that generate in the outer island of the End dimension.static final StructureTypeStructureType.IGLOO已过时。Igloos are structures that generate in snowy biomes.static final StructureTypeStructureType.JUNGLE_PYRAMID已过时。Jungle pyramids (also known as jungle temples) are found in jungles.static final StructureTypeStructureType.MINESHAFT已过时。Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static final StructureTypeStructureType.NETHER_FORTRESS已过时。Nether fortresses are very large complexes that mainly consist of netherbricks.static final StructureTypeStructureType.NETHER_FOSSIL已过时。Nether fossils.static final StructureTypeStructureType.OCEAN_MONUMENT已过时。Ocean monuments are underwater structures.static final StructureTypeStructureType.OCEAN_RUIN已过时。Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static final StructureTypeStructureType.PILLAGER_OUTPOST已过时。Pillager outposts may contain crossbows.static final StructureTypeStructureType.RUINED_PORTAL已过时。Ruined portal.static final StructureTypeStructureType.SHIPWRECK已过时。Shipwrecks are structures that generate on the floor of oceans or beaches.static final StructureTypeStructureType.STRONGHOLD已过时。Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.static final StructureTypeStructureType.SWAMP_HUT已过时。Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static final StructureTypeStructureType.VILLAGE已过时。Villages are naturally generating structures that form above ground.static final StructureTypeStructureType.WOODLAND_MANSION已过时。Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.返回变量类型为StructureType的类型的org.bukkit中的方法修饰符和类型方法说明static @NotNull Map<String,StructureType> StructureType.getStructureTypes()已过时。Get all registeredStructureTypes.参数类型为StructureType的org.bukkit中的方法修饰符和类型方法说明Bukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType.Bukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType.World.locateNearestStructure(@NotNull Location origin, StructureType structureType, int radius, boolean findUnexplored) 已过时。
World.locateNearestStructure(Location, Structure, int, boolean)orWorld.locateNearestStructure(Location, StructureType, int, boolean)instead.