程序包 org.bukkit.block
接口 SculkCatalyst
- 所有超级接口:
BlockState,Metadatable,PersistentDataHolder,TileState
代表幽匿催发体的捕获状态.
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方法概要
从接口继承的方法 org.bukkit.block.BlockState
copy, copy, getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.block.TileState
getPersistentDataContainer
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方法详细资料
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bloom
导致一次新的幽匿蔓延, 就好像有实体刚在这个催发体周围死亡一样.通常, 能量值应该设置为生物的经验奖励值 (
EntityDeathEvent.getDroppedExp()), 动物通常是 3-5, 普通生物是5-10(凋灵骷髅最高可达50). 粗略来说, 每点能量值会多放置一个幽匿方块.如果
charges > 1000, 将在方块中生成多个游标.原文:Causes a new sculk bloom, as if an entity just died around this catalyst.
Typically, charges should be set to the exp reward of a mob (
EntityDeathEvent.getDroppedExp()), which is usually 3-5 for animals, and 5-10 for the average mob (up to 50 for wither skeletons). Roughly speaking, for each charge, 1 more sculk block will be placed.If
charges > 1000, multiple cursors will be spawned in the block.- 参数:
block- 在哪个方块中生成游标charges- 要生成多少能量值
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