类 EntityResurrectEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityResurrectEvent
- 所有已实现的接口:
Cancellable
当实体死亡并且有机会复活时触发本事件.
如果实体尚未装备不死图腾, 本事件将以已取消状态触发.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
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方法概要
修饰符和类型方法说明返回这个事件所涉及的实体.getHand()
Get the hand in which the totem of undying was found, or null if the entity did not have a totem of undying.static @NotNull HandlerList
boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancelled) 取消这个事件.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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EntityResurrectEvent
public EntityResurrectEvent(@NotNull @NotNull LivingEntity what, @Nullable @Nullable EquipmentSlot hand) -
EntityResurrectEvent
已过时。
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方法详细资料
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中EntityEvent
- 返回:
- 涉及这个事件的实体
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getHand
Get the hand in which the totem of undying was found, or null if the entity did not have a totem of undying.- 返回:
- the hand, or null
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancelled) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancelled
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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