枚举 PlayerFishEvent.State

java.lang.Object
java.lang.Enum<PlayerFishEvent.State>
org.bukkit.event.player.PlayerFishEvent.State
所有已实现的接口:
Serializable, Comparable<PlayerFishEvent.State>, Constable
封闭类:
PlayerFishEvent

public static enum PlayerFishEvent.State extends Enum<PlayerFishEvent.State>
An enum to specify the state of the fishing
  • 枚举常量详细资料

    • FISHING

      public static final PlayerFishEvent.State FISHING
      When a player is fishing, ie casting the line out.
    • CAUGHT_FISH

      public static final PlayerFishEvent.State CAUGHT_FISH
      When a player has successfully caught a fish and is reeling it in. In this instance, a "fish" is any item retrieved from water as a result of fishing, ie an item, but not necessarily a fish.
    • CAUGHT_ENTITY

      public static final PlayerFishEvent.State CAUGHT_ENTITY
      When a player has successfully caught an entity. This refers to any already spawned entity in the world that has been hooked directly by the rod.
    • IN_GROUND

      public static final PlayerFishEvent.State IN_GROUND
      When a bobber is stuck in the ground.
    • FAILED_ATTEMPT

      public static final PlayerFishEvent.State FAILED_ATTEMPT
      When a player fails to catch a bite while fishing usually due to poor timing.
    • REEL_IN

      public static final PlayerFishEvent.State REEL_IN
      When a player reels in their hook without receiving any bites.
    • BITE

      public static final PlayerFishEvent.State BITE
      Called when there is a bite on the hook and it is ready to be reeled in.
  • 方法详细资料

    • values

      public static PlayerFishEvent.State[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static PlayerFishEvent.State valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值