类 EntityShootBowEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityShootBowEvent
- 所有已实现的接口:
Cancellable
Called when a LivingEntity shoots a bow firing an arrow
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity
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构造器概要
构造器说明EntityShootBowEvent
(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @Nullable ItemStack consumable, @NotNull Entity projectile, @NotNull EquipmentSlot hand, float force, boolean consumeItem) -
方法概要
修饰符和类型方法说明getBow()
Gets the bow ItemStack used to fire the arrow.Get the ItemStack to be consumed in this event (if any).返回这个事件所涉及的实体.float
getForce()
Gets the force the arrow was launched withgetHand()
Get the hand from which the bow was shot.static @NotNull HandlerList
Gets the projectile which will be launched by this eventboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.void
setConsumeItem
(boolean consumeItem) 已过时。not currently functionalvoid
setProjectile
(@NotNull Entity projectile) Replaces the projectile which will be launchedboolean
Get whether or not the consumable item should be consumed in this event.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntityType
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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EntityShootBowEvent
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方法详细资料
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getEntity
从类复制的说明:EntityEvent
返回这个事件所涉及的实体.原文: Returns the Entity involved in this event
- 覆盖:
getEntity
在类中EntityEvent
- 返回:
- 涉及这个事件的实体
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getBow
Gets the bow ItemStack used to fire the arrow.- 返回:
- the bow involved in this event
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getConsumable
Get the ItemStack to be consumed in this event (if any). For instance, bows will consume an arrow ItemStack in a player's inventory.- 返回:
- the consumable item
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getProjectile
Gets the projectile which will be launched by this event- 返回:
- the launched projectile
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setProjectile
Replaces the projectile which will be launched- 参数:
projectile
- the new projectile
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getHand
Get the hand from which the bow was shot.- 返回:
- the hand
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getForce
public float getForce()Gets the force the arrow was launched with- 返回:
- bow shooting force, up to 1.0
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setConsumeItem
已过时。not currently functionalSet whether or not the consumable item should be consumed in this event. If set to false, it is recommended that a call toPlayer.updateInventory()
is made as the client may disagree with the server's decision to not consume a consumable item.This value is ignored for entities where items are not required (skeletons, pillagers, etc.) or with crossbows (as no item is being consumed).
- 参数:
consumeItem
- whether or not to consume the item
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shouldConsumeItem
public boolean shouldConsumeItem()Get whether or not the consumable item should be consumed in this event.- 返回:
- true if consumed, false otherwise
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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