类 EntityShootBowEvent

所有已实现的接口:
Cancellable

public class EntityShootBowEvent extends EntityEvent implements Cancellable
Called when a LivingEntity shoots a bow firing an arrow
  • 构造器详细资料

  • 方法详细资料

    • getEntity

      @NotNull public @NotNull LivingEntity getEntity()
      从类复制的说明: EntityEvent
      返回这个事件所涉及的实体.

      原文: Returns the Entity involved in this event

      覆盖:
      getEntity 在类中 EntityEvent
      返回:
      涉及这个事件的实体
    • getBow

      @Nullable public @Nullable ItemStack getBow()
      Gets the bow ItemStack used to fire the arrow.
      返回:
      the bow involved in this event
    • getConsumable

      @Nullable public @Nullable ItemStack getConsumable()
      Get the ItemStack to be consumed in this event (if any). For instance, bows will consume an arrow ItemStack in a player's inventory.
      返回:
      the consumable item
    • getProjectile

      @NotNull public @NotNull Entity getProjectile()
      Gets the projectile which will be launched by this event
      返回:
      the launched projectile
    • setProjectile

      public void setProjectile(@NotNull @NotNull Entity projectile)
      Replaces the projectile which will be launched
      参数:
      projectile - the new projectile
    • getHand

      @NotNull public @NotNull EquipmentSlot getHand()
      Get the hand from which the bow was shot.
      返回:
      the hand
    • getForce

      public float getForce()
      Gets the force the arrow was launched with
      返回:
      bow shooting force, up to 1.0
    • setConsumeItem

      public void setConsumeItem(boolean consumeItem)
      Set whether or not the consumable item should be consumed in this event. If set to false, it is recommended that a call to Player.updateInventory() is made as the client may disagree with the server's decision to not consume a consumable item.

      This value is ignored for entities where items are not required (skeletons, pillagers, etc.) or with crossbows (as no item is being consumed).

      参数:
      consumeItem - whether or not to consume the item
    • shouldConsumeItem

      public boolean shouldConsumeItem()
      Get whether or not the consumable item should be consumed in this event.
      返回:
      true if consumed, false otherwise
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()