类 Conversation
ConversationFactory
is used to
construct identical conversations on demand.
Conversation flow consists of a directed graph of Prompt
objects.
Each time a prompt gets input from the user, it must return the next prompt
in the graph. Since each Prompt chooses the next Prompt, complex
conversation trees can be implemented where the nature of the player's
response directs the flow of the conversation.
Each conversation has a ConversationPrefix
that prepends all output
from the conversation to the player. The ConversationPrefix can be used to
display the plugin name or conversation status as the conversation evolves.
Each conversation has a timeout measured in the number of inactive seconds to wait before abandoning the conversation. If the inactivity timeout is reached, the conversation is abandoned and the user's incoming and outgoing chat is returned to normal.
You should not construct a conversation manually. Instead, use the ConversationFactory
for access to all available options.
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嵌套类概要
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字段概要
修饰符和类型字段说明protected List<ConversationAbandonedListener>
protected List<ConversationCanceller>
protected ConversationContext
protected Prompt
protected boolean
protected boolean
protected ConversationPrefix
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构造器概要
构造器说明Conversation
(@Nullable Plugin plugin, @NotNull Conversable forWhom, @Nullable Prompt firstPrompt) Initializes a new Conversation.Conversation
(@Nullable Plugin plugin, @NotNull Conversable forWhom, @Nullable Prompt firstPrompt, @NotNull Map<Object, Object> initialSessionData) Initializes a new Conversation. -
方法概要
修饰符和类型方法说明void
abandon()
Abandons and resets the current conversation.void
abandon
(@NotNull ConversationAbandonedEvent details) Abandons and resets the current conversation.void
acceptInput
(@NotNull String input) Passes player input into the current prompt.void
Adds aConversationAbandonedListener
.void
begin()
Displays the first prompt of this conversation and begins redirecting the user's chat responses.Gets the list ofConversationCanceller
sReturns the Conversation'sConversationContext
.Gets the entity for whom this conversation is mediating.Gets theConversationPrefix
that prepends all output from this conversation.getState()
Returns Returns the current state of the conversation.boolean
Gets the status of local echo for this conversation.boolean
isModal()
Gets the modality of this conversation.void
Displays the next user prompt and abandons the conversation if the next prompt is null.void
Removes aConversationAbandonedListener
.void
setLocalEchoEnabled
(boolean localEchoEnabled) Sets the status of local echo for this conversation.
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字段详细资料
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currentPrompt
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context
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modal
protected boolean modal -
localEchoEnabled
protected boolean localEchoEnabled -
prefix
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cancellers
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abandonedListeners
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构造器详细资料
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Conversation
public Conversation(@Nullable @Nullable Plugin plugin, @NotNull @NotNull Conversable forWhom, @Nullable @Nullable Prompt firstPrompt) Initializes a new Conversation.- 参数:
plugin
- The plugin that owns this conversation.forWhom
- The entity for whom this conversation is mediating.firstPrompt
- The first prompt in the conversation graph.
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Conversation
public Conversation(@Nullable @Nullable Plugin plugin, @NotNull @NotNull Conversable forWhom, @Nullable @Nullable Prompt firstPrompt, @NotNull @NotNull Map<Object, Object> initialSessionData) Initializes a new Conversation.- 参数:
plugin
- The plugin that owns this conversation.forWhom
- The entity for whom this conversation is mediating.firstPrompt
- The first prompt in the conversation graph.initialSessionData
- Any initial values to put in the conversation context sessionData map.
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方法详细资料
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getForWhom
Gets the entity for whom this conversation is mediating.- 返回:
- The entity.
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isModal
public boolean isModal()Gets the modality of this conversation. If a conversation is modal, all messages directed to the player are suppressed for the duration of the conversation.- 返回:
- The conversation modality.
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isLocalEchoEnabled
public boolean isLocalEchoEnabled()Gets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation gets echoed back into the submitter's chat window.- 返回:
- The status of local echo.
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setLocalEchoEnabled
public void setLocalEchoEnabled(boolean localEchoEnabled) Sets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation gets echoed back into the submitter's chat window.- 参数:
localEchoEnabled
- The status of local echo.
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getPrefix
Gets theConversationPrefix
that prepends all output from this conversation.- 返回:
- The ConversationPrefix in use.
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getCancellers
Gets the list ofConversationCanceller
s- 返回:
- The list.
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getContext
Returns the Conversation'sConversationContext
.- 返回:
- The ConversationContext.
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begin
public void begin()Displays the first prompt of this conversation and begins redirecting the user's chat responses. -
getState
Returns Returns the current state of the conversation.- 返回:
- The current state of the conversation.
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acceptInput
Passes player input into the current prompt. The next prompt (as determined by the current prompt) is then displayed to the user.- 参数:
input
- The user's chat text.
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addConversationAbandonedListener
public void addConversationAbandonedListener(@NotNull @NotNull ConversationAbandonedListener listener) Adds aConversationAbandonedListener
.- 参数:
listener
- The listener to add.
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removeConversationAbandonedListener
public void removeConversationAbandonedListener(@NotNull @NotNull ConversationAbandonedListener listener) Removes aConversationAbandonedListener
.- 参数:
listener
- The listener to remove.
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abandon
public void abandon()Abandons and resets the current conversation. Restores the user's normal chat behavior. -
abandon
Abandons and resets the current conversation. Restores the user's normal chat behavior.- 参数:
details
- Details about why the conversation was abandoned
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outputNextPrompt
public void outputNextPrompt()Displays the next user prompt and abandons the conversation if the next prompt is null.
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