类 PlayerSignOpenEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerSignOpenEvent
- 所有已实现的接口:
Cancellable
This event is fired when a sign is opened by the player.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
构造器说明PlayerSignOpenEvent
(@NotNull Player player, @NotNull Sign sign, @NotNull Side side, @NotNull PlayerSignOpenEvent.Cause cause) -
方法概要
修饰符和类型方法说明getCause()
Gets the cause of the sign open.static @NotNull HandlerList
getSide()
Gets side of the sign opened.getSign()
Gets the sign that was opened.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerSignOpenEvent
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方法详细资料
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getSign
Gets the sign that was opened.- 返回:
- opened sign
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getSide
Gets side of the sign opened.- 返回:
- side of sign opened
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getCause
Gets the cause of the sign open.- 返回:
- sign open cause
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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