程序包 org.bukkit.boss
枚举 DragonBattle.RespawnPhase
- 所有已实现的接口:
Serializable
,Comparable<DragonBattle.RespawnPhase>
,Constable
- 封闭接口:
- DragonBattle
Represents a phase in the dragon respawn process.
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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枚举常量概要
枚举常量说明The end of the respawn sequence.No respawn is in progress.The crystal beams remain directed upwards.The crystal beams are directed upwards into the sky.All crystals (including those from the pillars) are aimed towards the sky.The crystal beams are directed from pillar to pillar, regenerating their crystals if necessary. -
方法概要
修饰符和类型方法说明static DragonBattle.RespawnPhase
返回带有指定名称的该类型的枚举常量。static DragonBattle.RespawnPhase[]
values()
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
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枚举常量详细资料
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START
The crystal beams are directed upwards into the sky. -
PREPARING_TO_SUMMON_PILLARS
The crystal beams remain directed upwards. -
SUMMONING_PILLARS
The crystal beams are directed from pillar to pillar, regenerating their crystals if necessary. -
SUMMONING_DRAGON
All crystals (including those from the pillars) are aimed towards the sky. Shortly thereafter summoning the dragon and destroying the crystals used to initiate the dragon's respawn. -
END
The end of the respawn sequence. The dragon is actually summoned. -
NONE
No respawn is in progress.
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方法详细资料
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values
按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量NullPointerException
- 如果参数为空值
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