类 EntityRegainHealthEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityRegainHealthEvent
- 所有已实现的接口:
Cancellable
当实体恢复生命值时触发本事件.
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嵌套类概要
嵌套类从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
字段概要
从类继承的字段 org.bukkit.event.entity.EntityEvent
entity -
构造器概要
构造器构造器说明EntityRegainHealthEvent(@NotNull Entity entity, double amount, @NotNull EntityRegainHealthEvent.RegainReason regainReason) -
方法概要
修饰符和类型方法说明double获取实体本次恢复的生命值.static @NotNull HandlerList获取实体恢复生命值的原因.boolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.voidsetAmount(double amount) 设置实体恢复的生命值.voidsetCancelled(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.entity.EntityEvent
getEntity, getEntityType从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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EntityRegainHealthEvent
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方法详细资料
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getAmount
public double getAmount()获取实体本次恢复的生命值.原文: Gets the amount of regained health
- 返回:
- 恢复的生命值
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setAmount
public void setAmount(double amount) 设置实体恢复的生命值.原文: Sets the amount of regained health
- 参数:
amount- 实体将恢复的生命值
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled在接口中Cancellable- 参数:
cancel- 如果你想取消这个事件,则为true
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getRegainReason
获取实体恢复生命值的原因.原文: Gets the reason for why the entity is regaining health
- 返回:
- 详细说明生命值恢复原因的 RegainReason 枚举
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getHandlers
- 指定者:
getHandlers在类中Event
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getHandlerList
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