类 PlayerSpawnChangeEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerSpawnChangeEvent
- 所有已实现的接口:
Cancellable
This event is fired when the spawn point of the player is changed.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player
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构造器概要
构造器说明PlayerSpawnChangeEvent
(@NotNull Player player, @Nullable Location newSpawn, boolean forced, @NotNull PlayerSpawnChangeEvent.Cause cause) -
方法概要
修饰符和类型方法说明getCause()
Gets the cause of spawn change.static @NotNull HandlerList
Gets the new spawn to be set.boolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.boolean
isForced()
Gets if the spawn position will be used regardless of bed obstruction rules.void
setCancelled
(boolean cancel) 取消这个事件.void
setForced
(boolean forced) Sets if the spawn position will be used regardless of bed obstruction rules.void
setNewSpawn
(@Nullable Location newSpawn) Sets the new spawn location.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer
从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerSpawnChangeEvent
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方法详细资料
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getCause
Gets the cause of spawn change.- 返回:
- change cause
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isForced
public boolean isForced()Gets if the spawn position will be used regardless of bed obstruction rules.- 返回:
- true if is forced
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setForced
public void setForced(boolean forced) Sets if the spawn position will be used regardless of bed obstruction rules.- 参数:
forced
- true if forced
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getNewSpawn
Gets the new spawn to be set.- 返回:
- new spawn location
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setNewSpawn
Sets the new spawn location.- 参数:
newSpawn
- new spawn location, with non-null world
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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