类 PlayerSpawnChangeEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerSpawnChangeEvent
- 所有已实现的接口:
Cancellable
This event is fired when the spawn point of the player is changed.
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嵌套类概要
嵌套类从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result -
字段概要
从类继承的字段 org.bukkit.event.player.PlayerEvent
player -
构造器概要
构造器构造器说明PlayerSpawnChangeEvent(@NotNull Player player, @Nullable Location newSpawn, boolean forced, @NotNull PlayerSpawnChangeEvent.Cause cause) -
方法概要
修饰符和类型方法说明getCause()Gets the cause of spawn change.static @NotNull HandlerListGets the new spawn to be set.boolean获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.booleanisForced()Gets if the spawn position will be used regardless of bed obstruction rules.voidsetCancelled(boolean cancel) 取消这个事件.voidsetForced(boolean forced) Sets if the spawn position will be used regardless of bed obstruction rules.voidsetNewSpawn(@Nullable Location newSpawn) Sets the new spawn location.从类继承的方法 org.bukkit.event.player.PlayerEvent
getPlayer从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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PlayerSpawnChangeEvent
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方法详细资料
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getCause
Gets the cause of spawn change.- 返回:
- change cause
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isForced
public boolean isForced()Gets if the spawn position will be used regardless of bed obstruction rules.- 返回:
- true if is forced
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setForced
public void setForced(boolean forced) Sets if the spawn position will be used regardless of bed obstruction rules.- 参数:
forced- true if forced
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getNewSpawn
Gets the new spawn to be set.- 返回:
- new spawn location
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setNewSpawn
Sets the new spawn location.- 参数:
newSpawn- new spawn location, with non-null world
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled在接口中Cancellable- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled在接口中Cancellable- 参数:
cancel- 如果你想取消这个事件,则为true
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getHandlers
- 指定者:
getHandlers在类中Event
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getHandlerList
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