类 PlayerLeashEntityEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.PlayerLeashEntityEvent
所有已实现的接口:
Cancellable

public class PlayerLeashEntityEvent extends Event implements Cancellable
Called immediately prior to a creature being leashed by a player.
  • 构造器详细资料

  • 方法详细资料

    • getLeashHolder

      @NotNull public @NotNull Entity getLeashHolder()
      Returns the entity that is holding the leash.
      返回:
      The leash holder
    • getEntity

      @NotNull public @NotNull Entity getEntity()
      Returns the entity being leashed.
      返回:
      The entity
    • getPlayer

      @NotNull public final @NotNull Player getPlayer()
      Returns the player involved in this event
      返回:
      Player who is involved in this event
    • getHand

      @NotNull public @NotNull EquipmentSlot getHand()
      Returns the hand used by the player to leash the entity.
      返回:
      the hand
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      指定者:
      getHandlers 在类中 Event
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()
    • isCancelled

      public boolean isCancelled()
      从接口复制的说明: Cancellable
      获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.

      原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

      指定者:
      isCancelled 在接口中 Cancellable
      返回:
      如果事件已经被取消,则为true
    • setCancelled

      public void setCancelled(boolean cancel)
      从接口复制的说明: Cancellable
      取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.

      原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

      指定者:
      setCancelled 在接口中 Cancellable
      参数:
      cancel - 如果你想取消这个事件,则为true