类 PlayerLeashEntityEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.PlayerLeashEntityEvent
- 所有已实现的接口:
Cancellable
Called immediately prior to a creature being leashed by a player.
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嵌套类概要
从类继承的嵌套类/接口 org.bukkit.event.Event
Event.Result
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构造器概要
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方法概要
修饰符和类型方法说明Returns the entity being leashed.getHand()
Returns the hand used by the player to leash the entity.static @NotNull HandlerList
Returns the entity that is holding the leash.Returns the player involved in this eventboolean
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.void
setCancelled
(boolean cancel) 取消这个事件.从类继承的方法 org.bukkit.event.Event
getEventName, isAsynchronous
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构造器详细资料
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方法详细资料
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getLeashHolder
Returns the entity that is holding the leash.- 返回:
- The leash holder
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getEntity
Returns the entity being leashed.- 返回:
- The entity
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getPlayer
Returns the player involved in this event- 返回:
- Player who is involved in this event
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getHand
Returns the hand used by the player to leash the entity.- 返回:
- the hand
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getHandlers
- 指定者:
getHandlers
在类中Event
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getHandlerList
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isCancelled
public boolean isCancelled()从接口复制的说明:Cancellable
获取这个事件是否被取消.一个被取消的事件不会在服务器里执行,但是仍然会传递事件到其他插件.原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
- 指定者:
isCancelled
在接口中Cancellable
- 返回:
- 如果事件已经被取消,则为true
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setCancelled
public void setCancelled(boolean cancel) 从接口复制的说明:Cancellable
取消这个事件. 一个被取消的事件不会在 服务器里执行,但是仍然会传递事件到其他插件.原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
- 指定者:
setCancelled
在接口中Cancellable
- 参数:
cancel
- 如果你想取消这个事件,则为true
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