枚举 TNTPrimeEvent.PrimeCause

java.lang.Object
java.lang.Enum<TNTPrimeEvent.PrimeCause>
org.bukkit.event.block.TNTPrimeEvent.PrimeCause
所有已实现的接口:
Serializable, Comparable<TNTPrimeEvent.PrimeCause>, Constable
封闭类:
TNTPrimeEvent

public static enum TNTPrimeEvent.PrimeCause extends Enum<TNTPrimeEvent.PrimeCause>
An enum to represent the cause of a TNT block becoming primed.
  • 枚举常量详细资料

    • FIRE

      public static final TNTPrimeEvent.PrimeCause FIRE
      When TNT is primed by fire spreading.
    • REDSTONE

      public static final TNTPrimeEvent.PrimeCause REDSTONE
      When TNT is primed by a redstone signal.
    • PLAYER

      public static final TNTPrimeEvent.PrimeCause PLAYER
      When TNT is primed by a player interacting with it directly.
    • EXPLOSION

      public static final TNTPrimeEvent.PrimeCause EXPLOSION
      When TNT is primed by a nearby explosion.
    • PROJECTILE

      public static final TNTPrimeEvent.PrimeCause PROJECTILE
      When TNT is primed after getting hit with a burning projectile.
    • BLOCK_BREAK

      public static final TNTPrimeEvent.PrimeCause BLOCK_BREAK
      When TNT with the unstable block state set to true is broken.

      Note: Canceling a prime event with this cause will stop the primed TNT from spawning but will not stop the block from being broken.

    • DISPENSER

      public static final TNTPrimeEvent.PrimeCause DISPENSER
      When TNT is primed by a dispenser holding flint and steel.

      Note: This event is not called for a dispenser dispensing TNT directly.

  • 方法详细资料

    • values

      public static TNTPrimeEvent.PrimeCause[] values()
      按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
      返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
    • valueOf

      public static TNTPrimeEvent.PrimeCause valueOf(String name)
      返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
      参数:
      name - 要返回的枚举常量的名称。
      返回:
      返回带有指定名称的枚举常量
      抛出:
      IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
      NullPointerException - 如果参数为空值