索引
常量字段值|所有程序包|所有类和接口|序列化表格
K
- KEBAB - 枚举 中的枚举常量 org.bukkit.Art
- KEEP - 枚举 中的枚举常量 org.bukkit.ExplosionResult
-
Represents an explosion where no change took place.
- KEEP_INVENTORY - 类中的静态变量 org.bukkit.GameRule
-
玩家死亡后是否保留物品栏物品 (死亡时物品不掉落).
- keepSpawnInMemory() - 类中的方法 org.bukkit.WorldCreator
-
Gets whether or not the spawn chunks will be kept loaded.
- keepSpawnInMemory(boolean) - 类中的方法 org.bukkit.WorldCreator
-
Sets whether the spawn chunks will be kept loaded.
- KELP - 枚举 中的枚举常量 org.bukkit.Material
-
BlockData:
Ageable
- KELP - 接口中的静态变量 org.bukkit.block.BlockType
-
BlockData:
Ageable
- KELP - 接口中的静态变量 org.bukkit.inventory.ItemType
- KELP_PLANT - 枚举 中的枚举常量 org.bukkit.Material
- KELP_PLANT - 接口中的静态变量 org.bukkit.block.BlockType
- KeybindComponent - net.md_5.bungee.api.chat中的类
- KeybindComponent(String) - 类的构造器 net.md_5.bungee.api.chat.KeybindComponent
-
Creates a keybind component with the passed internal keybind value.
- KeybindComponent(KeybindComponent) - 类的构造器 net.md_5.bungee.api.chat.KeybindComponent
-
Creates a keybind component from the original to clone it.
- KeybindComponentSerializer - net.md_5.bungee.chat中的类
- KeybindComponentSerializer() - 类的构造器 net.md_5.bungee.chat.KeybindComponentSerializer
- Keybinds - net.md_5.bungee.api.chat中的异常错误
-
All keybind values supported by vanilla Minecraft.
- Keybinds - net.md_5.bungee.api.chat中的接口
-
All keybind values supported by vanilla Minecraft.
- Keyed - org.bukkit中的接口
-
代表附加了
NamespacedKey
的对象. - KeyedBossBar - org.bukkit.boss中的接口
-
Represents a custom
BossBar
that has aNamespacedKey
- KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
-
由于该玩家被封禁而不允许登录
- KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
-
由于玩家被封禁,不允许登录
- KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
-
已过时。由于玩家被服务器封禁,不允许进入.
- KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
-
由于服务器已满而不允许登录
- KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
-
由于服务器已满,不允许登录
- KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
-
已过时。由于服务器已满,不允许进入.
- KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
-
由于未定义的理由而不允许登录
- KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
-
由于其他原因而不允许登录
- KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
-
已过时。其他原因,就是不允许进入.
- KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
-
由于玩家不在白名单上而不允许登录
- KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
-
由于玩家不在白名单上而不允许登录 white list
- KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
-
已过时。由于玩家不在白名单内,不允许进入.
- kickPlayer(String) - 接口中的方法 org.bukkit.entity.Player
-
踢出玩家,并且发送一条自定义的踢出消息.
- KILL - 枚举 中的枚举常量 org.bukkit.event.entity.EntityDamageEvent.DamageCause
-
Damage caused by /kill command
- KILL_ENTITY - 枚举 中的枚举常量 org.bukkit.Statistic
- KILLED_BY_TEAM_AQUA - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the aqua team.
- KILLED_BY_TEAM_BLACK - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the black team.
- KILLED_BY_TEAM_BLUE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the blue team.
- KILLED_BY_TEAM_DARK_AQUA - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark aqua team.
- KILLED_BY_TEAM_DARK_BLUE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark blue team.
- KILLED_BY_TEAM_DARK_GRAY - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark gray team.
- KILLED_BY_TEAM_DARK_GREEN - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark green team.
- KILLED_BY_TEAM_DARK_PURPLE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark purple team.
- KILLED_BY_TEAM_DARK_RED - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the dark red team.
- KILLED_BY_TEAM_GOLD - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the gold team.
- KILLED_BY_TEAM_GRAY - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the gray team.
- KILLED_BY_TEAM_GREEN - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the green team.
- KILLED_BY_TEAM_LIGHT_PURPLE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the light purple team.
- KILLED_BY_TEAM_RED - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the red team.
- KILLED_BY_TEAM_WHITE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the white team.
- KILLED_BY_TEAM_YELLOW - 接口中的静态变量 org.bukkit.scoreboard.Criteria
-
Increments automatically when a player is killed by a player on the yellow team.
- killer(HumanEntity) - 类中的方法 org.bukkit.loot.LootContext.Builder
-
Set the
HumanEntity
that killedLootContext.getLootedEntity()
. - KNOCKBACK - 类中的静态变量 org.bukkit.enchantments.Enchantment
-
附魔:击退
- KNOWLEDGE_BOOK - 枚举 中的枚举常量 org.bukkit.Material
- KNOWLEDGE_BOOK - 接口中的静态变量 org.bukkit.inventory.ItemType
-
ItemMeta:
KnowledgeBookMeta
- KnowledgeBookMeta - org.bukkit.inventory.meta中的接口
-
与知识之书有关的元数据.
- knownCommands - 类中的变量 org.bukkit.command.SimpleCommandMap
- KOB - 枚举 中的枚举常量 org.bukkit.entity.TropicalFish.Pattern
常量字段值|所有程序包|所有类和接口|序列化表格