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当玩家与装甲架交互并且进行交换, 取回或放置物品时触发本事件.
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This event is called whenever a player captures an entity in a bucket.
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这个事件是,当一个玩家执行一个命令的时候将会被触发(也就是在聊天框里面输入信息以/开头的时候,算作命令,就会触发此事件)。
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Called when a player's experience cooldown changes.
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This event is called whenever a player harvests a block.
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Called when a visible entity is hidden from a player.
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某玩家工具耐久消耗完毕时触发(比如铲子,打火石,铁制工具).
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当玩家消耗完物品时, 此事件将触发 例如:(食物, 药水, 牛奶桶).
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Called when an item used by the player takes durability damage as a result of
being used.
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当玩家通过装备上的经验修补附魔修复装备耐久时触发该事件.
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玩家将要被传送门传送的事件, 传送过程中会生成一个退出传送门.
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当玩家在配方书中解锁新配方(合成公式)时触发本事件.
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当玩家在使用三叉戟上的激流附魔推动它们在空中飞行(需要在雨天才能在空中飞行)时触发本事件
什么是激流:
是三叉戟上的一个附魔
最高等级为III
用于三叉戟上, 可以在水中或下雨时投掷后推进玩家.
激流不会使三叉戟被抛出, 而会使玩家向前推进.
如果玩家未处在水中或所处地未下雨, 则玩家将无法投掷激流附魔的三叉戟
注意: 激流动作在客户端执行, 因此在此事件中操纵玩家可能会产生所不期望的影响.
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Called when a hidden entity is shown to a player.
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This event is fired when the spawn point of the player is changed.
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This event is called when a player clicks the button to take a book of a
Lectern.
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