接口的使用
org.bukkit.entity.Projectile
使用Projectile的程序包
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org.bukkit.entity中Projectile的使用
修饰符和类型接口说明interface
代表一支箭.interface
Represents a Wind Charge.interface
表示一只箭矢.interface
Represents a Wind Charge.interface
恶龙咆哮, 哇呜~(指末影龙火球)interface
我创造了生命?interface
代表抛出的末影珍珠实体.interface
代表一个火球.interface
烟花火箭实体.interface
代表一个鱼钩.interface
代表大的火球(Fireball
).interface
代表抛出的滞留药水.interface
代表羊驼唾沫.interface
interface
Represents a sized fireball.interface
代表小的火球(Fireball
).interface
代表雪球.interface
Represents a spectral arrow.interface
Represents a thrown splash potion bottleinterface
interface
代表抛出的附魔之瓶.interface
代表一个被抛出的药水瓶.interface
已过时。tipped status depends only on base potion type not being UNCRAFTABLE and effects being empty.interface
代表被抛出的三叉戟.interface
Represents a Wind Charge.interface
代表凋零之首. -
org.bukkit.event.entity中Projectile的使用
参数类型为Projectile的org.bukkit.event.entity中的构造器限定符构造器说明ProjectileHitEvent
(@NotNull Projectile projectile) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Block hitBlock) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock) ProjectileHitEvent
(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace) -
org.bukkit.projectiles中Projectile的使用
类型参数类型为Projectile的org.bukkit.projectiles中的方法修饰符和类型方法说明<T extends Projectile>
TProjectileSource.launchProjectile
(@NotNull Class<? extends T> projectile) 让ProjectileSource发射一个Projectile
。<T extends Projectile>
TProjectileSource.launchProjectile
(@NotNull Class<? extends T> projectile, @Nullable Vector velocity) 让ProjectileSource以一个初始速度向量发射Projectile
。