接口的使用
org.bukkit.entity.Projectile
使用Projectile的程序包
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org.bukkit.entity中Projectile的使用
修饰符和类型接口说明interface代表一支箭.interfaceRepresents a Wind Charge.interface表示一只箭矢.interfaceRepresents a Wind Charge.interface恶龙咆哮, 哇呜~(指末影龙火球)interface我创造了生命?interface代表抛出的末影珍珠实体.interface代表一个火球.interface烟花火箭实体.interface代表一个鱼钩.interface代表大的火球(Fireball).interface代表抛出的滞留药水.interface代表羊驼唾沫.interfaceinterfaceRepresents a sized fireball.interface代表小的火球(Fireball).interface代表雪球.interfaceRepresents a spectral arrow.interfaceRepresents a thrown splash potion bottleinterfaceinterface代表抛出的附魔之瓶.interface代表一个被抛出的药水瓶.interface已过时。tipped status depends only on base potion type not being UNCRAFTABLE and effects being empty.interface代表被抛出的三叉戟.interfaceRepresents a Wind Charge.interface代表凋零之首. -
org.bukkit.event.entity中Projectile的使用
参数类型为Projectile的org.bukkit.event.entity中的构造器限定符构造器说明ProjectileHitEvent(@NotNull Projectile projectile) ProjectileHitEvent(@NotNull Projectile projectile, @Nullable Block hitBlock) ProjectileHitEvent(@NotNull Projectile projectile, @Nullable Entity hitEntity) ProjectileHitEvent(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock) ProjectileHitEvent(@NotNull Projectile projectile, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace) -
org.bukkit.projectiles中Projectile的使用
类型参数类型为Projectile的org.bukkit.projectiles中的方法修饰符和类型方法说明<T extends Projectile>
TProjectileSource.launchProjectile(@NotNull Class<? extends T> projectile) 让ProjectileSource发射一个Projectile。<T extends Projectile>
TProjectileSource.launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity) 让ProjectileSource以一个初始速度向量发射Projectile。