程序包的使用
org.bukkit.util
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
用于操作在
世界
内的三位像素(方块),包括一些特定的状态.专门用于处理插件运行时配置的类.
为在
世界
内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等.与服务器程序状态变化有关的
事件
.Classes to facilitate world
Structure
generation.用于简化处理
地图
显示内容的类.代表一个抛射物的抛射源的类的集合.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.提供多种目的和单一目的的类以简化各种编程概念.
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类说明Holds the result of searching for a biome.A mutable axis aligned bounding box (AABB).这表示一个缓存版的服务器图标。射线追踪的命中结果.Holds the result of searching for a structure.Vector代表一个可变向量.
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类说明这是一个带有可以向下取整XYZ坐标函数的向量类,就像WorldEdit中的BlockVector.A mutable axis aligned bounding box (AABB).射线追踪的命中结果.Vector代表一个可变向量.A shape made out of voxels.
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类说明A mutable axis aligned bounding box (AABB).EulerAngle即欧拉角,是指用给定的三个角, 每一个表示一个轴(x,y,z)的偏转角.这些角用弧度表示.已过时。only for backwards compatibility.射线追踪的命中结果.Represents an arbitrary affine transformation.Vector代表一个可变向量.
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类说明A BlockTransformer is used to modify blocks that are placed by structure.A mutable axis aligned bounding box (AABB).A EntityTransformer is used to modify entities that are spawned by structure.
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类说明A BlockTransformer is used to modify blocks that are placed by structure.这是一个带有可以向下取整XYZ坐标函数的向量类,就像WorldEdit中的BlockVector.
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类说明The TransformationState allows access to the original block state and the block state of the block that was at the location of the transformation in the world before the transformation started.这是一个带有可以向下取整XYZ坐标函数的向量类,就像WorldEdit中的BlockVector.A mutable axis aligned bounding box (AABB).EulerAngle即欧拉角,是指用给定的三个角, 每一个表示一个轴(x,y,z)的偏转角.这些角用弧度表示.已过时。only for backwards compatibility.射线追踪的命中结果.Vector代表一个可变向量.