类的使用
org.bukkit.event.inventory.InventoryEvent
使用InventoryEvent的程序包
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org.bukkit.event.enchantment中InventoryEvent的使用
修饰符和类型类说明class
成功附魔物品的事件 (在附魔台里面附魔的)class
物品塞入附魔台的事件 - 可被多次调用。 -
org.bukkit.event.inventory中InventoryEvent的使用
修饰符和类型类说明class
当一个物品被合成的时候触发这个事件.class
当玩家点击物品栏中的格子时触发事件事件.
译注:事实上打开任意容器的物品栏(包括玩家的背包)后点击任何一个地方都会触发这个事件。class
当玩家关闭背包时触发本事件class
This event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode.class
This event is called when the player drags an item in their cursor across the inventory.class
An abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory.class
当玩家打开物品栏时触发本事件class
当物品放入铁砧内,并且可以合成出物品的时候触发该事件class
Called when an item is put in a slot for repair or unenchanting in a grindstone.class
Called when an item is put in a slot and the result is calculated.class
class
Called when an item is put in a slot for upgrade by a Smithing Table.class
Called when the recipe of an Item is completed inside a smithing table.class
This event is called whenever a player clicks a new trade on the trades sidebar.