程序包的使用
org.bukkit.event.entity
-
-
-
类说明生成原因的枚举类.造成这次强化的原因Called when any Entity changes a block and a more specific event is not available.当实体燃烧时触发该事件储存伤害事件的数据造成伤害的原因.已过时。这个API被废弃了,具体见后面的网址,很快就要被移除了,就不深入解释了.This API is responsible for a large number of implementation problems and is in general unsustainable to maintain.当一个实体死亡时触发本事件代表实体相关事件.The reason for why a PlayerExhaustionEvent takes placeCalled when a living entity receives knockback.An enum to specify the cause of the knockback.指定对药水效果采取的动作的枚举.指定药水效果改变原因的枚举.详细说明实体生命值恢复原因的枚举.Represents various ways an entity gets removed.当实体生成于世界内时触发本事件.Called when a creature targets or untargets another entityAn enum to specify the reason for the targeting当非玩家实体从一处传送到另一处时触发本事件.当实体将转化/蜕变为其它实体时触发本事件.Called when a projectile hits an objectReasons for the villager's profession changing.
-
类说明代表实体相关事件.Called immediately prior to an entity being unleashed.