类的使用
org.bukkit.generator.structure.Structure
使用Structure的程序包
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
Classes to facilitate world
Structure
generation.提供多种目的和单一目的的类以简化各种编程概念.
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org.bukkit中Structure的使用
类型参数类型为Structure的org.bukkit中的字段参数类型为Structure的org.bukkit中的方法修饰符和类型方法说明Chunk.getStructures(@NotNull Structure structure) Gets all generated structures of a givenStructurethat intersect this chunk.World.getStructures(int x, int z, @NotNull Structure structure) Gets all generated structures of a givenStructurethat intersect the chunk at the given coordinates.World.locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored) Find the closest nearby structure of a givenStructure. -
org.bukkit.event.world中Structure的使用
修饰符和类型方法说明AsyncStructureGenerateEvent.getStructure()Get the structure reference that is generated.AsyncStructureSpawnEvent.getStructure()Get the structure reference that is generated.参数类型为Structure的org.bukkit.event.world中的构造器限定符构造器说明AsyncStructureGenerateEvent(@NotNull World world, boolean async, @NotNull AsyncStructureGenerateEvent.Cause cause, @NotNull Structure structure, @NotNull BoundingBox boundingBox, int chunkX, int chunkZ) AsyncStructureSpawnEvent(@NotNull World world, @NotNull Structure structure, @NotNull BoundingBox boundingBox, int chunkX, int chunkZ) -
org.bukkit.generator.structure中Structure的使用
修饰符和类型字段说明static final StructureStructure.ANCIENT_CITYstatic final StructureStructure.BASTION_REMNANTstatic final StructureStructure.BURIED_TREASUREstatic final StructureStructure.DESERT_PYRAMIDstatic final StructureStructure.END_CITYstatic final StructureStructure.FORTRESSstatic final StructureStructure.IGLOOstatic final StructureStructure.JUNGLE_PYRAMIDstatic final StructureStructure.MANSIONstatic final StructureStructure.MINESHAFTstatic final StructureStructure.MINESHAFT_MESAstatic final StructureStructure.MONUMENTstatic final StructureStructure.NETHER_FOSSILstatic final StructureStructure.OCEAN_RUIN_COLDstatic final StructureStructure.OCEAN_RUIN_WARMstatic final StructureStructure.PILLAGER_OUTPOSTstatic final StructureStructure.RUINED_PORTALstatic final StructureStructure.RUINED_PORTAL_DESERTstatic final StructureStructure.RUINED_PORTAL_JUNGLEstatic final StructureStructure.RUINED_PORTAL_MOUNTAINstatic final StructureStructure.RUINED_PORTAL_NETHERstatic final StructureStructure.RUINED_PORTAL_OCEANstatic final StructureStructure.RUINED_PORTAL_SWAMPstatic final StructureStructure.SHIPWRECKstatic final StructureStructure.SHIPWRECK_BEACHEDstatic final StructureStructure.STRONGHOLDstatic final StructureStructure.SWAMP_HUTstatic final StructureStructure.TRAIL_RUINSstatic final StructureStructure.TRIAL_CHAMBERSstatic final StructureStructure.VILLAGE_DESERTstatic final StructureStructure.VILLAGE_PLAINSstatic final StructureStructure.VILLAGE_SAVANNAstatic final StructureStructure.VILLAGE_SNOWYstatic final StructureStructure.VILLAGE_TAIGA修饰符和类型方法说明GeneratedStructure.getStructure()Gets the structure that this PlacedStructure represents. -
org.bukkit.util中Structure的使用
返回Structure的org.bukkit.util中的方法