接口的使用
org.bukkit.RegionAccessor
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
简化
世界
生成实现的类.Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
org.bukkit中RegionAccessor的使用
-
org.bukkit.generator中RegionAccessor的使用
修饰符和类型接口说明interface
A limited region is used in world generation for features which are going over a chunk. -
org.bukkit.structure中RegionAccessor的使用
修饰符和类型方法说明void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.