接口的使用
org.bukkit.RegionAccessor
使用RegionAccessor的程序包
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
简化
世界生成实现的类.Classes related to creating or using
structures without creating Structure
blocks in the world.-
org.bukkit中RegionAccessor的使用
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org.bukkit.generator中RegionAccessor的使用
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org.bukkit.structure中RegionAccessor的使用
参数类型为RegionAccessor的org.bukkit.structure中的方法修饰符和类型方法说明voidStructure.place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) 将结构放置到世界中。voidStructure.place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) 将结构放置到世界中。