程序包的使用
org.bukkit.event.player
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类说明当玩家聊天时触发这个事件.基本的踢出理由,为了插件间的通信玩家动作的不同种类Represents the default possible outcomes of this event.This event is called whenever a player captures an entity in a bucket.当玩家使用桶时触发本事件.当玩家注册/注销一个新的插件通道时触发本事件代表玩家事件.An enum to specify the state of the fishing当玩家点击一个实体时调用此事件.踢出玩家的理由玩家移动事件.已过时。已过时。踢出玩家的原因.Enum representing the various types of recipe book.资源包状态An enum to specify the reason a respawn event was called.玩家传送事件.
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EntityPickupItemEvent