程序包的使用
org.bukkit.conversations
使用org.bukkit.conversations的程序包
程序包
说明
与处理玩家输入的非聊天消息(即命令)相关的类.
致力于简化玩家与插件的直接通信的类(玩家与插件的对话,典型的场景比如操作的确认、提供插件所需数据).
为在
世界内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等.-
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类说明The Conversable interface is used to indicate objects that can have conversations.The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to the user, and dispatching the user's response to the appropriate place.ConversationAbandonedEvent包含一个被终止的会话的细节信息.ConversationCanceller可以用来终止一个活跃的
Conversation.A ConversationContext provides continuity between nodes in the prompt graph by giving the developer access to the subject of the conversation and a generic map for storing values that are shared between allPromptinvocations.A ConversationFactory is responsible for creating aConversationfrom a predefined template.A ConversationPrefix implementation prepends all output from the conversation to the player.A Prompt is the main constituent of aConversation.ValidatingPrompt is the base class for any prompt that requires validation. -