枚举的使用
org.bukkit.block.structure.Mirror
程序包
说明
用于操作在
世界
内的三位像素(方块),包括一些特定的状态.各种方块的 BlockData 类.
与结构方块有关的类 (Minecraft Wiki - 结构方块).
Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
org.bukkit.block中Mirror的使用
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org.bukkit.block.data中Mirror的使用
-
org.bukkit.block.structure中Mirror的使用
-
org.bukkit.structure中Mirror的使用
修饰符和类型方法说明void
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.