枚举的使用
org.bukkit.block.structure.Mirror
使用Mirror的程序包
程序包
说明
用于操作在
世界内的三位像素(方块),包括一些特定的状态.各种方块的 BlockData 类.
与结构方块有关的类 (Minecraft Wiki - 结构方块).
Classes related to creating or using
structures without creating Structure
blocks in the world.-
org.bukkit.block中Mirror的使用
返回Mirror的org.bukkit.block中的方法参数类型为Mirror的org.bukkit.block中的方法 -
org.bukkit.block.data中Mirror的使用
参数类型为Mirror的org.bukkit.block.data中的方法 -
org.bukkit.block.structure中Mirror的使用
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org.bukkit.structure中Mirror的使用
参数类型为Mirror的org.bukkit.structure中的方法修饰符和类型方法说明voidStructure.place(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.voidStructure.place(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.voidStructure.place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.voidStructure.place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.