接口的使用
org.bukkit.block.Biome
使用Biome的程序包
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
用于操作在
世界
内的三位像素(方块),包括一些特定的状态.简化
世界
生成实现的类.提供多种目的和单一目的的类以简化各种编程概念.
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org.bukkit中Biome的使用
类型参数类型为Biome的org.bukkit中的字段返回Biome的org.bukkit中的方法修饰符和类型方法说明ChunkSnapshot.getBiome
(int x, int z) 已过时。biomes are now 3-dimensionalChunkSnapshot.getBiome
(int x, int y, int z) Get biome at given coordinatesRegionAccessor.getBiome
(int x, int y, int z) 获取指定坐标的生物群系.World.getBiome
(int x, int z) 已过时。1.15更新后生物群系已三维化UnsafeValues.getCustomBiome()
已过时。参数类型为Biome的org.bukkit中的方法修饰符和类型方法说明boolean
Tests if this chunk contains the specified biome.boolean
Tests if this chunk contains the specified biome.World.locateNearestBiome
(@NotNull Location origin, int radius, int horizontalInterval, int verticalInterval, @NotNull Biome... biomes) Find the closest nearby location with a biome matching the providedBiome
(s).World.locateNearestBiome
(@NotNull Location origin, int radius, @NotNull Biome... biomes) Find the closest nearby location with a biome matching the providedBiome
(s).void
Sets theBiome
for the given block coordinatesvoid
void
已过时。1.15更新后生物群系已三维化 -
org.bukkit.block中Biome的使用
声明为Biome的org.bukkit.block中的字段修饰符和类型字段说明static final Biome
Biome.BADLANDS
static final Biome
Biome.BAMBOO_JUNGLE
static final Biome
Biome.BASALT_DELTAS
static final Biome
Biome.BEACH
static final Biome
Biome.BIRCH_FOREST
static final Biome
Biome.CHERRY_GROVE
static final Biome
Biome.COLD_OCEAN
static final Biome
Biome.CRIMSON_FOREST
static final Biome
Biome.CUSTOM
已过时。Biome is no longer an enum, custom biomes will have their own biome instance.static final Biome
Biome.DARK_FOREST
static final Biome
Biome.DEEP_COLD_OCEAN
static final Biome
Biome.DEEP_DARK
static final Biome
Biome.DEEP_FROZEN_OCEAN
static final Biome
Biome.DEEP_LUKEWARM_OCEAN
static final Biome
Biome.DEEP_OCEAN
static final Biome
Biome.DESERT
static final Biome
Biome.DRIPSTONE_CAVES
static final Biome
Biome.END_BARRENS
static final Biome
Biome.END_HIGHLANDS
static final Biome
Biome.END_MIDLANDS
static final Biome
Biome.ERODED_BADLANDS
static final Biome
Biome.FLOWER_FOREST
static final Biome
Biome.FOREST
static final Biome
Biome.FROZEN_OCEAN
static final Biome
Biome.FROZEN_PEAKS
static final Biome
Biome.FROZEN_RIVER
static final Biome
Biome.GROVE
static final Biome
Biome.ICE_SPIKES
static final Biome
Biome.JAGGED_PEAKS
static final Biome
Biome.JUNGLE
static final Biome
Biome.LUKEWARM_OCEAN
static final Biome
Biome.LUSH_CAVES
static final Biome
Biome.MANGROVE_SWAMP
static final Biome
Biome.MEADOW
static final Biome
Biome.MUSHROOM_FIELDS
static final Biome
Biome.NETHER_WASTES
static final Biome
Biome.OCEAN
static final Biome
Biome.OLD_GROWTH_BIRCH_FOREST
static final Biome
Biome.OLD_GROWTH_PINE_TAIGA
static final Biome
Biome.OLD_GROWTH_SPRUCE_TAIGA
static final Biome
Biome.PALE_GARDEN
static final Biome
Biome.PLAINS
static final Biome
Biome.RIVER
static final Biome
Biome.SAVANNA
static final Biome
Biome.SAVANNA_PLATEAU
static final Biome
Biome.SMALL_END_ISLANDS
static final Biome
Biome.SNOWY_BEACH
static final Biome
Biome.SNOWY_PLAINS
static final Biome
Biome.SNOWY_SLOPES
static final Biome
Biome.SNOWY_TAIGA
static final Biome
Biome.SOUL_SAND_VALLEY
static final Biome
Biome.SPARSE_JUNGLE
static final Biome
Biome.STONY_PEAKS
static final Biome
Biome.STONY_SHORE
static final Biome
Biome.SUNFLOWER_PLAINS
static final Biome
Biome.SWAMP
static final Biome
Biome.TAIGA
static final Biome
Biome.THE_END
static final Biome
Biome.THE_VOID
static final Biome
Biome.WARM_OCEAN
static final Biome
Biome.WARPED_FOREST
static final Biome
Biome.WINDSWEPT_FOREST
static final Biome
Biome.WINDSWEPT_GRAVELLY_HILLS
static final Biome
Biome.WINDSWEPT_HILLS
static final Biome
Biome.WINDSWEPT_SAVANNA
static final Biome
Biome.WOODED_BADLANDS
返回Biome的org.bukkit.block中的方法修饰符和类型方法说明Block.getBiome()
返回方块所在位置的生物群系.已过时。only for backwards compatibility, useRegistry.get(NamespacedKey)
instead.Biome.values()
已过时。useIterable.iterator()
.参数类型为Biome的org.bukkit.block中的方法 -
org.bukkit.generator中Biome的使用
返回Biome的org.bukkit.generator中的方法修饰符和类型方法说明Return the Biome which should be present at the provided location.BiomeProvider.getBiome
(@NotNull WorldInfo worldInfo, int x, int y, int z, @NotNull BiomeParameterPoint biomeParameterPoint) Return the Biome which should be present at the provided location.ChunkGenerator.BiomeGrid.getBiome
(int x, int z) 已过时。biomes are now 3-dimensionalChunkGenerator.BiomeGrid.getBiome
(int x, int y, int z) 已过时。Get biome at x, z within chunk being generatedChunkGenerator.ChunkData.getBiome
(int x, int y, int z) Get the biome at x, y, z within chunk being generated返回变量类型为Biome的类型的org.bukkit.generator中的方法参数类型为Biome的org.bukkit.generator中的方法 -
org.bukkit.util中Biome的使用
返回Biome的org.bukkit.util中的方法