接口的使用
org.bukkit.block.Biome
使用Biome的程序包
程序包
说明
Bukkit API的顶级程序包, 包含通用的API类和接口.
用于操作在
世界内的三位像素(方块),包括一些特定的状态.简化
世界生成实现的类.提供多种目的和单一目的的类以简化各种编程概念.
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org.bukkit中Biome的使用
类型参数类型为Biome的org.bukkit中的字段返回Biome的org.bukkit中的方法修饰符和类型方法说明ChunkSnapshot.getBiome(int x, int z) 已过时。biomes are now 3-dimensionalChunkSnapshot.getBiome(int x, int y, int z) Get biome at given coordinatesRegionAccessor.getBiome(int x, int y, int z) 获取指定坐标的生物群系.World.getBiome(int x, int z) 已过时。1.15更新后生物群系已三维化UnsafeValues.getCustomBiome()已过时。参数类型为Biome的org.bukkit中的方法修饰符和类型方法说明booleanTests if this chunk contains the specified biome.booleanTests if this chunk contains the specified biome.World.locateNearestBiome(@NotNull Location origin, int radius, int horizontalInterval, int verticalInterval, @NotNull Biome... biomes) Find the closest nearby location with a biome matching the providedBiome(s).World.locateNearestBiome(@NotNull Location origin, int radius, @NotNull Biome... biomes) Find the closest nearby location with a biome matching the providedBiome(s).voidSets theBiomefor the given block coordinatesvoidvoid已过时。1.15更新后生物群系已三维化 -
org.bukkit.block中Biome的使用
声明为Biome的org.bukkit.block中的字段修饰符和类型字段说明static final BiomeBiome.BADLANDSstatic final BiomeBiome.BAMBOO_JUNGLEstatic final BiomeBiome.BASALT_DELTASstatic final BiomeBiome.BEACHstatic final BiomeBiome.BIRCH_FORESTstatic final BiomeBiome.CHERRY_GROVEstatic final BiomeBiome.COLD_OCEANstatic final BiomeBiome.CRIMSON_FORESTstatic final BiomeBiome.CUSTOM已过时。Biome is no longer an enum, custom biomes will have their own biome instance.static final BiomeBiome.DARK_FORESTstatic final BiomeBiome.DEEP_COLD_OCEANstatic final BiomeBiome.DEEP_DARKstatic final BiomeBiome.DEEP_FROZEN_OCEANstatic final BiomeBiome.DEEP_LUKEWARM_OCEANstatic final BiomeBiome.DEEP_OCEANstatic final BiomeBiome.DESERTstatic final BiomeBiome.DRIPSTONE_CAVESstatic final BiomeBiome.END_BARRENSstatic final BiomeBiome.END_HIGHLANDSstatic final BiomeBiome.END_MIDLANDSstatic final BiomeBiome.ERODED_BADLANDSstatic final BiomeBiome.FLOWER_FORESTstatic final BiomeBiome.FORESTstatic final BiomeBiome.FROZEN_OCEANstatic final BiomeBiome.FROZEN_PEAKSstatic final BiomeBiome.FROZEN_RIVERstatic final BiomeBiome.GROVEstatic final BiomeBiome.ICE_SPIKESstatic final BiomeBiome.JAGGED_PEAKSstatic final BiomeBiome.JUNGLEstatic final BiomeBiome.LUKEWARM_OCEANstatic final BiomeBiome.LUSH_CAVESstatic final BiomeBiome.MANGROVE_SWAMPstatic final BiomeBiome.MEADOWstatic final BiomeBiome.MUSHROOM_FIELDSstatic final BiomeBiome.NETHER_WASTESstatic final BiomeBiome.OCEANstatic final BiomeBiome.OLD_GROWTH_BIRCH_FORESTstatic final BiomeBiome.OLD_GROWTH_PINE_TAIGAstatic final BiomeBiome.OLD_GROWTH_SPRUCE_TAIGAstatic final BiomeBiome.PALE_GARDENstatic final BiomeBiome.PLAINSstatic final BiomeBiome.RIVERstatic final BiomeBiome.SAVANNAstatic final BiomeBiome.SAVANNA_PLATEAUstatic final BiomeBiome.SMALL_END_ISLANDSstatic final BiomeBiome.SNOWY_BEACHstatic final BiomeBiome.SNOWY_PLAINSstatic final BiomeBiome.SNOWY_SLOPESstatic final BiomeBiome.SNOWY_TAIGAstatic final BiomeBiome.SOUL_SAND_VALLEYstatic final BiomeBiome.SPARSE_JUNGLEstatic final BiomeBiome.STONY_PEAKSstatic final BiomeBiome.STONY_SHOREstatic final BiomeBiome.SUNFLOWER_PLAINSstatic final BiomeBiome.SWAMPstatic final BiomeBiome.TAIGAstatic final BiomeBiome.THE_ENDstatic final BiomeBiome.THE_VOIDstatic final BiomeBiome.WARM_OCEANstatic final BiomeBiome.WARPED_FORESTstatic final BiomeBiome.WINDSWEPT_FORESTstatic final BiomeBiome.WINDSWEPT_GRAVELLY_HILLSstatic final BiomeBiome.WINDSWEPT_HILLSstatic final BiomeBiome.WINDSWEPT_SAVANNAstatic final BiomeBiome.WOODED_BADLANDS返回Biome的org.bukkit.block中的方法修饰符和类型方法说明Block.getBiome()返回方块所在位置的生物群系.已过时。only for backwards compatibility, useRegistry.get(NamespacedKey)instead.Biome.values()已过时。useIterable.iterator().参数类型为Biome的org.bukkit.block中的方法 -
org.bukkit.generator中Biome的使用
返回Biome的org.bukkit.generator中的方法修饰符和类型方法说明Return the Biome which should be present at the provided location.BiomeProvider.getBiome(@NotNull WorldInfo worldInfo, int x, int y, int z, @NotNull BiomeParameterPoint biomeParameterPoint) Return the Biome which should be present at the provided location.ChunkGenerator.BiomeGrid.getBiome(int x, int z) 已过时。biomes are now 3-dimensionalChunkGenerator.BiomeGrid.getBiome(int x, int y, int z) 已过时。Get biome at x, z within chunk being generatedChunkGenerator.ChunkData.getBiome(int x, int y, int z) Get the biome at x, y, z within chunk being generated返回变量类型为Biome的类型的org.bukkit.generator中的方法参数类型为Biome的org.bukkit.generator中的方法 -
org.bukkit.util中Biome的使用
返回Biome的org.bukkit.util中的方法