Represents a component which can turn any item into a shield-like item which
blocks attack damage.
Represents a component which adds custom model data.
Represents a component which can turn any item into equippable armor.
Represents a component which can handle food stats in any item.
Represents a component which can be inserted into a jukebox.
Represents a component which can turn any item into a tool.
Represents a component which determines the cooldown applied to use of this
item.
Represents a component which can turn any item into a weapon.