Represents a component which dictates the attack range of the item.
代表一个可以将任何物品变成类似盾牌的物品以格挡攻击伤害的组件.
Represents a component which can turn any item into equippable armor.
Represents a component which can handle food stats in any item.
Represents a component which can be inserted into a jukebox.
Represents a component which can turn any item into kinetic weapon that deals
damage based on the relative speed of the target and attacker.
Represents a component which can turn any item into piercing weapon that
damages multiple entities.
Represents a component which determines the animation when using this item.
Represents a component which can turn any item into a tool.
Represents a component which determines the cooldown applied to use of this
item.
Represents a component which determines the attributes while using this item.
Represents a component which can turn any item into a weapon.