接口的使用
org.bukkit.generator.WorldInfo
使用WorldInfo的程序包
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org.bukkit中WorldInfo的使用
org.bukkit中WorldInfo的子接口 -
org.bukkit.generator中WorldInfo的使用
参数类型为WorldInfo的org.bukkit.generator中的方法修饰符和类型方法说明voidChunkGenerator.generateBedrock(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) Shapes the Chunk bedrock layer for the given coordinates.voidChunkGenerator.generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) Shapes the Chunk caves for the given coordinates.voidChunkGenerator.generateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) Shapes the Chunk noise for the given coordinates.voidChunkGenerator.generateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) Shapes the Chunk surface for the given coordinates.intChunkGenerator.getBaseHeight(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull HeightMap heightMap) This method is similar toWorld.getHighestBlockAt(int, int, HeightMap).Return the Biome which should be present at the provided location.BiomeProvider.getBiome(@NotNull WorldInfo worldInfo, int x, int y, int z, @NotNull BiomeParameterPoint biomeParameterPoint) Return the Biome which should be present at the provided location.Returns a list with every biome theBiomeProviderwill use for the given world.ChunkGenerator.getDefaultBiomeProvider(@NotNull WorldInfo worldInfo) Gets called when noBiomeProvideris set inWorldCreatoror via the server configuration files.voidBlockPopulator.populate(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull LimitedRegion limitedRegion) Populates an area of blocks at or around the given chunk.booleanChunkGenerator.shouldGenerateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla caves.booleanChunkGenerator.shouldGenerateDecorations(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla decorations after this ChunkGenerator.booleanChunkGenerator.shouldGenerateMobs(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla mobs after this ChunkGenerator.booleanChunkGenerator.shouldGenerateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla noise.booleanChunkGenerator.shouldGenerateStructures(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla structures after this ChunkGenerator.booleanChunkGenerator.shouldGenerateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla surface.