接口的使用
org.bukkit.generator.WorldInfo
使用WorldInfo的程序包
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org.bukkit中WorldInfo的使用
org.bukkit中WorldInfo的子接口 -
org.bukkit.generator中WorldInfo的使用
参数类型为WorldInfo的org.bukkit.generator中的方法修饰符和类型方法说明voidChunkGenerator.generateBedrock(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) 为给定坐标塑造区块基岩层.voidChunkGenerator.generateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) 为给定坐标塑造区块洞穴.voidChunkGenerator.generateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) 为给定坐标塑造区块噪声.voidChunkGenerator.generateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull ChunkGenerator.ChunkData chunkData) 为给定坐标塑造区块表面.intChunkGenerator.getBaseHeight(@NotNull WorldInfo worldInfo, @NotNull Random random, int x, int z, @NotNull HeightMap heightMap) 返回在指定位置应该存在的生物群系.BiomeProvider.getBiome(@NotNull WorldInfo worldInfo, int x, int y, int z, @NotNull BiomeParameterPoint biomeParameterPoint) 返回在指定位置应该存在的生物群系.返回一个包含此BiomeProvider将用于给定世界的所有生物群系的列表.ChunkGenerator.getDefaultBiomeProvider(@NotNull WorldInfo worldInfo) 当在WorldCreator或服务器配置文件中未设置BiomeProvider时调用此方法.voidBlockPopulator.populate(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ, @NotNull LimitedRegion limitedRegion) Populates an area of blocks at or around the given chunk.booleanChunkGenerator.shouldGenerateCaves(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 已过时。booleanChunkGenerator.shouldGenerateDecorations(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 获取服务器是否应该在此ChunkGenerator之后生成原版装饰.booleanChunkGenerator.shouldGenerateMobs(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 获取服务器是否应该在此ChunkGenerator之后生成原版生物.booleanChunkGenerator.shouldGenerateNoise(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 已过时。booleanChunkGenerator.shouldGenerateStructures(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 获取服务器是否应该在此ChunkGenerator之后生成原版结构.booleanChunkGenerator.shouldGenerateSurface(@NotNull WorldInfo worldInfo, @NotNull Random random, int chunkX, int chunkZ) 获取服务器是否应该生成原版表面.