接口的使用
org.bukkit.entity.Villager.ReputationEvent
使用Villager.ReputationEvent的程序包
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org.bukkit中Villager.ReputationEvent的使用
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org.bukkit.entity中Villager.ReputationEvent的使用
修饰符和类型字段说明static final Villager.ReputationEventVillager.ReputationEvent.DECAYReputation decayed over time.static final Villager.ReputationEventVillager.ReputationEvent.GOLEM_KILLEDVillage's iron golem was killed by an entity.static final Villager.ReputationEventVillager.ReputationEvent.GOSSIPA villager gossiped with another villager.static final Villager.ReputationEventVillager.ReputationEvent.TRADEA player traded with a villager.static final Villager.ReputationEventVillager.ReputationEvent.UNSPECIFIEDUnspecified reason.static final Villager.ReputationEventVillager.ReputationEvent.VILLAGER_HURTA villager was hurt by an entity.static final Villager.ReputationEventVillager.ReputationEvent.VILLAGER_KILLEDA villager was killed by an entity.static final Villager.ReputationEventVillager.ReputationEvent.ZOMBIE_VILLAGER_CUREDA villager was cured by a player.修饰符和类型方法说明voidVillager.addReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Add reputation of a given type towards a given entity, with a specific change reason.voidVillager.removeReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Remove reputation of a given type towards a given entity, with a specific change reason.voidVillager.setReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Set reputation of a given type towards a given entity, with a specific change reason. -
org.bukkit.event.entity中Villager.ReputationEvent的使用
限定符构造器说明VillagerReputationChangeEvent(@NotNull Villager villager, @NotNull UUID targetUUID, Villager.ReputationEvent reason, Villager.ReputationType reputationType, int oldValue, int newValue, int maxValue)