接口的使用
org.bukkit.entity.Villager.ReputationEvent
使用Villager.ReputationEvent的程序包
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org.bukkit中Villager.ReputationEvent的使用
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org.bukkit.entity中Villager.ReputationEvent的使用
修饰符和类型字段说明static final Villager.ReputationEventVillager.ReputationEvent.DECAY声誉随时间衰减。static final Villager.ReputationEventVillager.ReputationEvent.GOLEM_KILLED村庄的铁傀儡被实体杀死。static final Villager.ReputationEventVillager.ReputationEvent.GOSSIP村民与另一个村民八卦。static final Villager.ReputationEventVillager.ReputationEvent.TRADE玩家与村民进行了交易。static final Villager.ReputationEventVillager.ReputationEvent.UNSPECIFIED未指定原因。static final Villager.ReputationEventVillager.ReputationEvent.VILLAGER_HURT村民被实体伤害。static final Villager.ReputationEventVillager.ReputationEvent.VILLAGER_KILLED村民被实体杀死。static final Villager.ReputationEventVillager.ReputationEvent.ZOMBIE_VILLAGER_CURED村民被玩家治愈。修饰符和类型方法说明voidVillager.addReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) 向给定实体添加给定类型的声誉,并指定更改原因。voidVillager.removeReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) 移除给定实体给定类型的声誉,并指定更改原因。voidVillager.setReputation(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) 设置给定实体给定类型的声誉,并指定更改原因。 -
org.bukkit.event.entity中Villager.ReputationEvent的使用
限定符构造器说明VillagerReputationChangeEvent(@NotNull Villager villager, @NotNull UUID targetUUID, Villager.ReputationEvent reason, Villager.ReputationType reputationType, int oldValue, int newValue, int maxValue)