接口的使用
org.bukkit.entity.Villager.ReputationEvent
使用Villager.ReputationEvent的程序包
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org.bukkit中Villager.ReputationEvent的使用
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org.bukkit.entity中Villager.ReputationEvent的使用
修饰符和类型字段说明static final Villager.ReputationEvent
Villager.ReputationEvent.DECAY
Reputation decayed over time.static final Villager.ReputationEvent
Villager.ReputationEvent.GOLEM_KILLED
Village's iron golem was killed by an entity.static final Villager.ReputationEvent
Villager.ReputationEvent.GOSSIP
A villager gossiped with another villager.static final Villager.ReputationEvent
Villager.ReputationEvent.TRADE
A player traded with a villager.static final Villager.ReputationEvent
Villager.ReputationEvent.UNSPECIFIED
Unspecified reason.static final Villager.ReputationEvent
Villager.ReputationEvent.VILLAGER_HURT
A villager was hurt by an entity.static final Villager.ReputationEvent
Villager.ReputationEvent.VILLAGER_KILLED
A villager was killed by an entity.static final Villager.ReputationEvent
Villager.ReputationEvent.ZOMBIE_VILLAGER_CURED
A villager was cured by a player.修饰符和类型方法说明void
Villager.addReputation
(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Add reputation of a given type towards a given entity, with a specific change reason.void
Villager.removeReputation
(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Remove reputation of a given type towards a given entity, with a specific change reason.void
Villager.setReputation
(@NotNull UUID uuid, @NotNull Villager.ReputationType reputationType, int amount, @NotNull Villager.ReputationEvent changeReason) Set reputation of a given type towards a given entity, with a specific change reason. -
org.bukkit.event.entity中Villager.ReputationEvent的使用
限定符构造器说明VillagerReputationChangeEvent
(@NotNull Villager villager, @NotNull UUID targetUUID, Villager.ReputationEvent reason, Villager.ReputationType reputationType, int oldValue, int newValue, int maxValue)