类的使用
org.bukkit.WorldCreator
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org.bukkit中WorldCreator的使用
修饰符和类型方法说明WorldCreator.biomeProvider
(@Nullable String biomeProvider) Sets the biome provider that will be used to create or load the world.WorldCreator.biomeProvider
(@Nullable String biomeProvider, @Nullable CommandSender output) Sets the biome provider that will be used to create or load the world.WorldCreator.biomeProvider
(@Nullable BiomeProvider biomeProvider) Sets the biome provider that will be used to create or load the world.从指定的世界复制设置。WorldCreator.copy
(@NotNull WorldCreator creator) 从指定的WorldCreator
复制设置。WorldCreator.environment
(World.Environment env) 设置用于创建或加载世界的环境。WorldCreator.generateStructures
(boolean generate) 设置被这个生成器创建或加载的世界是否会拥有建筑。设置将被用于创建或加载世界的生成器。WorldCreator.generator
(@Nullable String generator, @Nullable CommandSender output) 设置将用于创建或加载的生成器。WorldCreator.generator
(@Nullable ChunkGenerator generator) 设置将被用于创建或加载世界的生成器。WorldCreator.generatorSettings
(@NotNull String generatorSettings) Sets the generator settings of the world that will be created or loaded.WorldCreator.hardcore
(boolean hardcore) Sets whether the world will be hardcore or not.static @NotNull WorldCreator
为指定的世界名创建一个新的WorldCreator
。WorldCreator.seed
(long seed) 设置用于创建这个世界的种子。设置将被创建或加载的世界的类型。修饰符和类型方法说明WorldCreator.copy
(@NotNull WorldCreator creator) 从指定的WorldCreator
复制设置。Bukkit.createWorld
(@NotNull WorldCreator creator) 用给定的世界生成器来创建或者加载一个世界.Server.createWorld
(@NotNull WorldCreator creator) 用给定的世界生成器来创建或者加载一个世界.