类的使用
org.bukkit.WorldCreator
-
org.bukkit中WorldCreator的使用
修饰符和类型方法说明WorldCreator.biomeProvider
(@Nullable String biomeProvider) Sets the biome provider that will be used to create or load the world.WorldCreator.biomeProvider
(@Nullable String biomeProvider, @Nullable CommandSender output) Sets the biome provider that will be used to create or load the world.WorldCreator.biomeProvider
(@Nullable BiomeProvider biomeProvider) Sets the biome provider that will be used to create or load the world.从指定的世界复制设置。WorldCreator.copy
(@NotNull WorldCreator creator) 从指定的WorldCreator
复制设置。WorldCreator.environment
(World.Environment env) 设置用于创建或加载世界的环境。WorldCreator.generateStructures
(boolean generate) 设置被这个生成器创建或加载的世界是否会拥有建筑。设置将被用于创建或加载世界的生成器。WorldCreator.generator
(@Nullable String generator, @Nullable CommandSender output) 设置将用于创建或加载的生成器。WorldCreator.generator
(@Nullable ChunkGenerator generator) 设置将被用于创建或加载世界的生成器。WorldCreator.generatorSettings
(@NotNull String generatorSettings) Sets the generator settings of the world that will be created or loaded.WorldCreator.hardcore
(boolean hardcore) Sets whether the world will be hardcore or not.WorldCreator.keepSpawnInMemory
(boolean keepSpawnInMemory) Sets whether the spawn chunks will be kept loaded.static @NotNull WorldCreator
为指定的世界名创建一个新的WorldCreator
。WorldCreator.seed
(long seed) 设置用于创建这个世界的种子。设置将被创建或加载的世界的类型。修饰符和类型方法说明WorldCreator.copy
(@NotNull WorldCreator creator) 从指定的WorldCreator
复制设置。Bukkit.createWorld
(@NotNull WorldCreator creator) 用给定的世界生成器来创建或者加载一个世界.Server.createWorld
(@NotNull WorldCreator creator) 用给定的世界生成器来创建或者加载一个世界.