接口的使用
org.bukkit.GameRule
使用GameRule的程序包
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org.bukkit中GameRule的使用
声明为GameRule的org.bukkit中的字段修饰符和类型字段说明GameRule.ADVANCE_TIME是否进行日夜交替和月相变化.GameRule.ADVANCE_WEATHER天气是否变化.GameRule.ALLOW_ENTERING_NETHER_USING_PORTALSWhether nether portals can be used to enter the nether.GameRule.BLOCK_DROPS方块被破坏时是否掉落物品.GameRule.BLOCK_EXPLOSION_DROP_DECAYWhether block explosions will destroy dropped items.GameRule.COMMAND_BLOCK_OUTPUT命令方块执行命令时是否在聊天框中向管理员显示.GameRule.COMMAND_BLOCKS_WORKWhether command blocks are enabled.GameRule.DROWNING_DAMAGE玩家是否承受窒息伤害.GameRule.ELYTRA_MOVEMENT_CHECK是否让服务器停止检查使用鞘翅玩家的移动速度.GameRule.ENDER_PEARLS_VANISH_ON_DEATHWhether ender pearls will vanish on player death.GameRule.ENTITY_DROPS非生物实体是否掉落物品.GameRule.FALL_DAMAGE玩家是否承受跌落伤害.GameRule.FIRE_DAMAGE玩家是否承受火焰伤害.GameRule.FIRE_SPREAD_RADIUS_AROUND_PLAYERThe radius in blocks that fire can spread around a player (0 to disable spread, -1 to allow spread without players).GameRule.FORGIVE_DEAD_PLAYERS当被激怒的中立生物的目标玩家死亡时, 此生物是否恢复中立状态.GameRule.FREEZE_DAMAGE玩家是否承受冰冻伤害.GameRule.GLOBAL_SOUND_EVENTSWhether global level events such as ender dragon, wither, and completed end portal effects will propagate across the entire server.GameRule.IMMEDIATE_RESPAWN玩家死亡时是否不显示死亡界面直接重生.GameRule.KEEP_INVENTORY玩家死亡后是否保留物品栏物品 (死亡时物品不掉落).GameRule.LAVA_SOURCE_CONVERSIONWhether lava blocks can convert into lava source blocks.GameRule.LIMITED_CRAFTING玩家的合成配方是否需要解锁才能使用.GameRule.LOCATOR_BARWhether the locator bar is enabled.GameRule.LOG_ADMIN_COMMANDS是否在服务器日志中记录管理员使用过的命令.GameRule.MAX_BLOCK_MODIFICATIONSDetermines the maximum number of blocks which a command can modify.GameRule.MAX_COMMAND_FORKSDetermines the number of different commands/functions which execute commands can fork into.GameRule.MAX_COMMAND_SEQUENCE_LENGTH指定工作在连锁模式的命令方块的总数量.GameRule.MAX_ENTITY_CRAMMING玩家或生物能同时推动其它可推动实体的数量, 超过此数量时将承受窒息伤害.GameRule.MAX_MINECART_SPEEDThe maximum speed of minecarts (when the new movement algorithm is enabled).GameRule.MAX_SNOW_ACCUMULATION_HEIGHTGameRule.MOB_DROPS生物在死亡是否掉落物品 (战利品).GameRule.MOB_EXPLOSION_DROP_DECAY* Whether mob explosions will destroy dropped items.GameRule.MOB_GRIEFING生物能否捡起物品, 修改以及破坏方块.GameRule.NATURAL_HEALTH_REGENERATION玩家是否能在饥饿值足够时自然恢复生命值 (不影响外部治疗效果, 如金苹果、生命恢复状态效果等).GameRule.PLAYER_MOVEMENT_CHECKWhether the server should skip checking player speed.GameRule.PLAYERS_NETHER_PORTAL_CREATIVE_DELAYThe amount of time a player in creative mode must stand in a nether portal before the portal activates.GameRule.PLAYERS_NETHER_PORTAL_DEFAULT_DELAYThe amount of time a player must stand in a nether portal before the portal activates.GameRule.PLAYERS_SLEEPING_PERCENTAGE服务器跳过夜晚所需的入睡玩家的占比.GameRule.PROJECTILES_CAN_BREAK_BLOCKSWhether projectiles can break blocks.GameRule.PVPWhether PvP is enabled.GameRule.RAIDS是否禁用袭击.GameRule.RANDOM_TICK_SPEED每游戏刻每区块中随机的方块刻发生的频率 (例如植物生长,树叶腐烂等).GameRule.REDUCED_DEBUG_INFO调式屏幕是否显示简化的信息而非详细信息.GameRule.RESPAWN_RADIUS首次进入服务器的玩家和没有重生点的死亡玩家在重生时与世界重生点坐标的距离.GameRule.SEND_COMMAND_FEEDBACK玩家执行命令的返回信息是否在聊天框中显示.GameRule.SHOW_ADVANCEMENT_MESSAGES是否在聊天框中公告玩家进度的达成.GameRule.SHOW_DEATH_MESSAGES是否在聊天框中显示玩家以及驯养宠物的死亡信息.GameRule.SPAWN_MOBS生物是否自然生成.GameRule.SPAWN_MONSTERSWhether monsters will spawn.GameRule.SPAWN_PATROLS灾厄巡逻队是否自然生成.GameRule.SPAWN_PHANTOMS幻翼是否在夜晚生成.GameRule.SPAWN_WANDERING_TRADERS流浪商人是否自然生成.GameRule.SPAWN_WARDENSWhether wardens should naturally spawn.GameRule.SPAWNER_BLOCKS_WORKWhether spawner blocks are enabled.GameRule.SPECTATORS_GENERATE_CHUNKS是否允许旁观模式的玩家生成区块.GameRule.SPREAD_VINESWhether vines will spread.GameRule.TNT_EXPLODESWhether TNT explodes.GameRule.TNT_EXPLOSION_DROP_DECAYWhether tnt explosions will destroy dropped items.GameRule.UNIVERSAL_ANGER当中立生物被激怒时, 是否攻击附近所有玩家 (而不仅仅是激怒此生物的玩家).GameRule.WATER_SOURCE_CONVERSIONWhether water blocks can convert into water source blocks.类型参数类型为GameRule的org.bukkit中的字段返回GameRule的org.bukkit中的方法参数类型为GameRule的org.bukkit中的方法修饰符和类型方法说明<T> TWorld.getGameRuleDefault(@NotNull GameRule<T> rule) 获取给定游戏规则的默认值.<T> TWorld.getGameRuleValue(@NotNull GameRule<T> rule) 获取给定的游戏规则的数据值.<T> booleanWorld.setGameRule(@NotNull GameRule<T> rule, T newValue) 设置给定游戏规则的数据值.
Registry.get(NamespacedKey)instead.